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AAA engineering · co-development

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AAA engineering · co-development

02 / 04
02 / Team

Forged acrossevery consolegeneration.

We're a crew of AAA engineers who have spent our careers where games meet hardware. We've been building games together for a long time, and new silicon on our desks still makes us grin.

Buenos Aires · --:-- local

Programmers first

We care about cache lines, read the disassembly when it matters and love code that is both fast and clear.

Graphics obsessed

Lighting, shading, frame graphs, upscalers. Making pixels beautiful and cheap is our favourite puzzle.

Close to the metal

Job systems, allocators, I/O and the quirks of every console. The low-level stuff is where we feel at home.

We've grown up with the hardware

  1. Fixed-functionHand-tuned pipelines and tight memory budgets
  2. MulticoreThreads, jobs and the first programmable shaders
  3. Unified memoryCompute, streaming and much bigger worlds
  4. GPU-drivenRay tracing, fast storage and modern pipelines

Most of us have worked side by side for years, across studios, projects and platforms. That’s the secret: when we join your team, we already work like one.

Buenos Aires

Argentina · 34.60° S · 58.38° W

AmericasUTC−3Europe

Home base. The rest of the crew is spread across the globe, with hours that overlap the Americas and Europe.

Tools of the trade

  • Unreal Engine
  • Unity
  • Godot Engine
  • Vulkan
  • OpenGL
  • PlayStation
  • Nintendo Switch
  • Wii
  • Nintendo DS
  • Steam
  • Meta
  • Apple
  • Android
  • Perforce
  • Git
  • CMake