Co-development
Senior engineers embedded in your team, owning features and systems end to end inside your codebase, tools and pipeline.
- Feature and system ownership
- Works in your process, tools and reviews
- Unreal and proprietary engines
AAA engineering · co-development
Press any button
© 2026 Event Zero
AAA engineering · co-development
We work where the game meets the hardware. Pick what you need, then how you want us to work with you.
What we do
Senior engineers embedded in your team, owning features and systems end to end inside your codebase, tools and pipeline.
We bring your game to new platforms without losing what makes it feel right: engine and platform-layer work, rendering and memory scaled to the new hardware, input and saves, all the way to a build that passes certification. We know the silicon and the submission checklists.
We bring classic games back for today’s players. We revive the old codebase, modernize the renderer and upscale or rebuild the assets, keeping the look and feel people remember while making it run and shine on current hardware.
We find the milliseconds and get them back. We profile the game you have and fix what’s slow, and we build rendering and engine systems that are fast from the start, scaling from handheld to high-end PC.
How we engage
A focused review of performance, memory or architecture. You get captures, a prioritized report and a plan your team can act on.
Senior engineers join your team for as long as you need them, working to your process and your milestones.
We own a system, feature or platform port and deliver it, from the first commit through certification.
Senior engineers embedded in your team, owning features and systems end to end inside your codebase, tools and pipeline.